![]() ![]() Sonic Rivals 2 full#Full Game Leaderboard Level Leaderboard All Blue Coast Act 1 Blue Coast Act 2 Blue Coast Act 3 Egg Liner Sunset Forest Act 1 Sunset Forest Act 2 Sunset Forest Act 3 Egg Crawler Neon Palace Act 1 Neon Palace Act 2 Neon Palace Act 3. To recap: this game does something very, very, very evil. Sonic Rivals 2 (2007) Sonic series, Sonic Racing series. It also swaps framebuffers at least 60 times during this (to draw to a separate temp buffer), and uses the same depal'd framebuffer as a non-depal texture that many times too. ![]() All except the first 3 just regenerate data we already created in previous passes. Sonic Rivals 2 psp#Articles Guides Sonic Rivals 2 Unlockables PSP Submitted by Fasto Unlock Chaos Detectors Zone 1 Chao. So, in other words, rendering a frame in this game currently involves exactly 120 * 3 = 360 separate depal passes. Sonic Rivals 2 Cheats An awesome idea for a racer that falls flat due to middling execution. Apply bloom from the result (not sure exactly how it does this.) The sequel to Sonics 2D action platformer, exclusively developed for the PSP system, features a revamped rival jostling gameplay system for tighter head-to-. Sonic Rivals 2 (PSP) UK Edition 55 1 offer from 37.99 Double Rivals Attack Pack - Sonic Rivals / Sonic Rivals 2 SEGA 28 Sony PSP 5 offers from 99. I'm not sure if this is the same block but it's done every other (?) block anyway (the above are all done every single block.) Copy some portion (using texturing) of our same source temp buffer (this time as 8888) to another temporary buffer. Can't move on to the next block without shift=16. ) This time, turn on blending (ONE + ONE), but leave everything else off still. Next, same block, extract the green (shift is 8 now. PSP - Sonic Rivals 2 - The 1 source for video game sprites on the internet. Draw this to the screen with no blending or tests - so just draw it (apparently, the result is red too.) The only differences being the addition of Tails. First, depal the temp buffer to get red (CLUT32 shift 0). Mission-Pack Sequel: Rivals 2 is virtually identical to the first game, running on the same engine and console. Go through each block in the grid, from top left going down and then right: Somehow render a scene (I think) to a temporary buffer, at regular 480x272 size. ![]() Break the screen into a grid of blocks that are sized 32x34 (so, 15x8 blocks, or 120 total blocks.) I don't really know what this game is doing, but it's doing something very, very, very evil.įrom some logs and GE debugger info I got: ![]()
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